Legal
Terms of Service
Effective date: September 1, 2026 · Last updated: September 1, 2026
1. Acceptance of terms
By accessing or using Vibe Check (the "Service"), including the website at vibecheck.mobile and all related subdomains, you agree to be bound by these Terms of Service ("Terms") and our Privacy Policy, which is incorporated herein by reference. If you do not agree to these Terms, do not use the Service.
These Terms are a legally binding agreement between you and Uncanny Vibrations, LLC, a Tennessee limited liability company doing business as Vibe Check ("Company," "we," "us," or "our"), the operator of the Service. "You" means any individual who accesses or uses the Service, whether as a host, player, or visitor.
We may update these Terms from time to time. We will notify you of material changes by posting the revised Terms on this page with an updated "Last updated" date and, where required by law, by email to registered hosts. Your continued use of the Service after changes take effect constitutes acceptance of the updated Terms.
2. Description of the Service
VIBE CHECK™ is a browser-based party game. Questions are opinion-based — no trivia, no right answers — and points go to the players who vote with the majority of the room. A host runs the game from a shared screen; players join from their own phones by scanning a QR code or entering a four-digit room code. No download, no player account, no player email. The Service includes:
- Quick Play. The default mode: a game shuffled across every Expansion Pack the host owns.
- Expansion Packs. Named question packs. Everyone starts with one free pack; the rest are bought once and owned permanently (Section 4).
- Custom Packs (Lifetime and Whitelabel). Lifetime and Whitelabel hosts may author their own questions and assemble them into packs of their own.
- Dashboard. Game history, milestones, themes, and account settings for signed-in hosts.
- Whitelabel. A separate co-branded offering for businesses and event organizers (Section 4.8).
Room capacity depends on what the host has: free hosts and pack owners can host up to 50 players per game; an active Function Pass or Season Pass raises that to 100; Lifetime and Whitelabel hosts can host up to 200.
Players always play free of charge and never need an account. Hosting requires a registered account.
3. Accounts
3.1 Registration
To host games, you must create an account with a valid email address and password. You represent that all information you provide is accurate, current, and complete, and you agree to keep it up to date.
3.2 Account security
You are responsible for keeping your login credentials confidential and for all activity under your account. Notify us immediately at support@vibecheck.mobile if you suspect unauthorized access. We are not liable for losses arising from your failure to keep credentials secure.
3.3 One account per person
Each account is for a single individual. You may not share your account or create multiple accounts to circumvent purchase entitlements, room-capacity limits, or other restrictions — including the one-credit-per-account rule on the Function Pass (Section 4.5).
3.4 Age requirements
You must be at least 13 years of age to create an account. If you are between 13 and 18, you represent that you have the consent of a parent or legal guardian to use the Service. We do not knowingly create accounts for children under 13.
4. Purchases, passes, and payments
4.1 The catalogue
We sell the following. Every price in this section is a list price; the exact price you will be charged is always shown at checkout before you confirm.
- Free. The Pregame pack, unlimited games, and rooms of up to 50 players. No charge, no time limit, no daily cap.
- Expansion Packs ($6.99 – $8.99 each; seasonal minis $4.99). One-time purchases, owned permanently (Section 4.2).
- Bundles. Several packs in one purchase at a discount (Section 4.3).
- Function Pass ($14.99). 72 hours of everything, for one big event (Section 4.5).
- Season Pass ($49 for 12 months). Every pack, including new releases during your window (Section 4.6).
- Lifetime ($249 one-time). Everything, for the life of the product (Section 4.7).
- Whitelabel (from $499). Co-branded events for businesses (Section 4.8).
4.2 Permanent purchases — packs and bundles
When you buy an Expansion Pack or a bundle, you make a single one-time payment and receive a perpetual, non-exclusive, non-transferable license to play that content through the Service. It never expires, never renews, and never charges you again. The license is personal to your account and may not be sold, transferred, or shared.
Your packs are not contingent on anything else you buy. They are unaffected by a Function Pass or Season Pass ending, by price changes, or by a pack later being retired from sale — a retired pack stays playable for everyone who owns it. We may revise, add, or remove individual questions within a pack over time to keep it sharp; updates to a pack you own are always included at no charge.
The honest limit on "permanent": packs are content played through the Service, hosted on our servers — they are not downloadable files. A permanent license lasts for as long as the Service operates (see Section 12.4 on discontinuation) and ends if your account is terminated for breach of these Terms (Section 12.2).
4.3 Bundles
A bundle is a purchase route, not a separate product: after checkout you own the individual packs inside it, on the same permanent terms as Section 4.2. The bundles are:
- The Three-Piece ($19.99) — any 3 packs, mix and match.
- The Day Ones ($34.99) — all 6 launch packs.
- The Come Up ($44.99) — all 9 post-launch packs.
- The Crate ($74.99) — all 15 paid packs.
Bundle savings claims compare against the packs' genuine à la carte prices, which remain individually available.
4.4 You never pay twice for the same pack
If you already own some of a bundle's contents, the price you are offered for that bundle is reduced by the amount you already paid toward those packs. This credit is applied automatically at checkout and shown before you confirm.
4.5 Function Pass
The Function Pass is a one-time payment of $14.99. It grants 72 hours of access to every pack that has shipped, plus rooms of up to 100 players. It is not a subscription: it expires by its own terms and there is nothing to cancel.
- The clock starts at your first game, not at purchase. Your 72 hours begin when you start your first game after buying the pass. Buy Thursday, host Saturday — you lose nothing.
- Activate within 30 days. A pass that has not been activated by starting a game within 30 days of purchase expires unused and can no longer be activated.
- The credit. The first Function Pass on your account is fully creditable: buy any permanent pack or bundle within 30 days of purchasing the pass, and the $14.99 comes off that price. One credit per account, applied once; later Function Passes are not creditable.
4.6 Season Pass
The Season Pass costs $49 and covers 12 months. It grants access to every pack that has shipped, every pack released during your 12 months, and rooms of up to 100 players. We may change the list price for new passes at any time; a change never affects a pass you have already bought, which runs its full 12 months at the price you paid.
It is a one-time payment by default. Unless you choose otherwise, your pass ends after 12 months — no renewal, no further charge, nothing to cancel. The pass auto-renews only if you affirmatively opt in to renewal at checkout. We never turn renewal on for you.
If you opt in to renewal:
- Before you are charged the first time, the checkout discloses the renewal price, that it recurs every 12 months, and how to cancel, and we record your consent to those terms before any charge is made.
- We will email you a reminder before each renewal charge.
- You can cancel at any time before a renewal, from your billing settings or by emailing support@vibecheck.mobile — cancelling is as simple as signing up was. Cancellation stops future charges; your pass runs through the end of the period you already paid for. We do not prorate or refund partial periods.
- Price lock. Your renewal price stays at the rate you signed up at for as long as your pass remains continuously active. If your pass lapses or you cancel and come back later, you pay the then-current list price.
The pass grants access, not ownership: when it ends, the access it granted ends with it, including access to packs released during your window. Anything you bought outright under Section 4.2 stays yours.
4.7 Lifetime
Lifetime is a one-time payment of $249. It grants every pack — everything shipped and everything we ship in the future — plus question authoring and Custom Packs, favorites playback, rooms of up to 200 players, and the Harlem and New Orleans themes. The first 100 Lifetime seats are sold at $249; after that, the price is $299.
"Lifetime" means the life of the product — the period during which we operate the VIBE CHECK™ Service — not your lifetime and not forever. Lifetime access carries no renewal and no further charge, and lasts until the Service is discontinued under Section 12.4, at which point it ends when the Service does.
4.8 Whitelabel
Whitelabel is a co-branded offering for bars, venues, brands, and event organizers, priced individually starting at $499. Whitelabel is co-branding: your branding appears alongside the VIBE CHECK™ brand, which is never removed or replaced. Contact support@vibecheck.mobile for details; Whitelabel engagements are governed by a separate agreement in addition to these Terms.
4.9 Promotional pricing
We may offer promotional prices below the list prices in this section, including introductory or founding-host promotions. A founding-host launch promotion is currently active on certain purchases; the discounted price is shown at checkout. A promotional rate on an auto-renewing Season Pass continues for as long as that pass remains continuously active and ends when the pass ends — if you cancel and return later, you pay the then-current list price. Promotional rates are not transferable, hold no cash value, and may be withdrawn for new purchases at any time without affecting purchases already made or renewals already locked in.
4.10 Billing, refunds, price changes, and taxes
Billing. Payments are processed by Stripe, our third-party payment processor. For an opted-in Season Pass renewal, you authorize us to charge your payment method on file on the terms disclosed at checkout.
Refunds. One-time purchases and passes are non-refundable except as required by applicable law or as expressly stated in these Terms. (The Function Pass credit in Section 4.5 is a credit toward a purchase, not a refund.) If you believe a charge was made in error, contact us within 30 days of the charge at support@vibecheck.mobile and we will review it.
Price changes. We may change list prices for future purchases at any time. A price change never affects content you already own, a pass already running, or a renewal rate locked under Section 4.6.
Taxes. Prices are exclusive of applicable taxes. You are responsible for any taxes, levies, or duties imposed by taxing authorities on your purchases, excluding taxes on our income.
5. User-generated content
5.1 Scope
"User Content" means transient game inputs you provide while using the Service, including: (a) player names and host aliases displayed during games; (b) free-text answers submitted during fill-in-the-blank rounds; (c) questions and Custom Packs authored by Lifetime or Whitelabel hosts; and (d) messages, screenshots, or feedback you send to support. Question submissions for inclusion in the curated content pool are not covered by this section — those are governed by separate Question Submission Terms presented at the time of submission, if and when such a feature is offered.
5.2 License to Company
By providing User Content as defined above, you grant the Company a worldwide, royalty-free, non-exclusive, sublicensable license to use, reproduce, display, and distribute that User Content solely for the purposes of operating, improving, and promoting the Service. This license ends when you delete your account, subject to content we may have shared or cached for routine operational and analytics purposes.
5.3 Content standards
You represent and warrant that your User Content: (a) does not violate any law or regulation; (b) does not infringe any third party's intellectual property, privacy, or publicity rights; (c) is not defamatory, obscene, harassing, threatening, or hateful; and (d) does not contain malware, spam, or deceptive content.
5.4 Content removal
We reserve the right (but not the obligation) to review, remove, or disable access to any User Content at our sole discretion, without notice, if we believe it violates these Terms or is otherwise objectionable.
6. Prohibited conduct
You agree not to:
- Use the Service for any unlawful purpose or in violation of these Terms.
- Create accounts to circumvent purchase entitlements, room-capacity limits, bans, or other restrictions.
- Attempt to gain unauthorized access to any part of the Service, our systems, or other users' accounts.
- Interfere with or disrupt the integrity or performance of the Service, including transmitting viruses, malware, or denial-of-service attacks.
- Scrape, crawl, or extract data from the Service — including question content — without our express written permission.
- Reverse engineer, decompile, or otherwise attempt to derive the source code of the Service.
- Impersonate any person or entity or misrepresent your affiliation with any person or entity.
- Use the Service to transmit unsolicited commercial messages (spam) to players or other users.
- Use a consumer purchase (a pack, bundle, Function Pass, or Season Pass) to run a commercial venue, ticketed event, or branded activation — that requires a Whitelabel or B2B license (Sections 4.8 and 7.4).
7. Intellectual property
7.1 Ownership
All content, features, and functionality of the Service — including the VIBE CHECK™ name and logo, game design and mechanics, question content created or curated by the Company, badges and awards, software and source code, graphics, text, images, audio, video, designs, and the overall "look and feel" of the Service (collectively, "Company Content") — are the exclusive property of Uncanny Vibrations, LLC, its licensors, or other content providers, and are protected by United States and international copyright, trademark, trade dress, patent, trade secret, and other intellectual property laws.
7.2 Trademarks
VIBE CHECK™, the VIBE CHECK logo, and all related names, logos, product and service names, designs, and slogans are trademarks of Uncanny Vibrations, LLC. You may not use these marks without the Company's prior written permission. All other names, logos, product and service names, designs, and slogans appearing on the Service are the trademarks of their respective owners.
7.3 Limited license to users
Subject to your compliance with these Terms, the Company grants you a limited, non-exclusive, non-transferable, non-sublicensable, revocable license to access and use the Service for personal, non-commercial entertainment purposes. Purchased packs are licensed on the additional terms in Section 4.2; where the two conflict as to purchased packs, Section 4.2 controls. This license does not include any right to:
- Reproduce, duplicate, copy, sell, resell, or otherwise commercially exploit any portion of the Service or Company Content;
- Modify, adapt, translate, or create derivative works based on the Service or Company Content;
- Use any data mining, scraping, robots, or similar data-gathering or extraction methods;
- Reverse engineer, decompile, or disassemble any portion of the Service;
- Use the Service or Company Content to build a competing product or service; or
- Use Company Content for any commercial purpose without express written authorization from the Company (see Section 7.4 regarding B2B licensing).
7.4 B2B licensing
Bars, restaurants, event venues, corporate teams, brands, and other commercial entities wishing to use the VIBE CHECK™ name, logo, or service to promote events, host paid or ticketed gameplay, or run co-branded activations must obtain a separate B2B license from the Company. See the licensing page or contact support@vibecheck.mobile with the subject line "B2B Licensing" for details.
7.5 Feedback
If you provide us with feedback, suggestions, or ideas about the Service ("Feedback"), you grant the Company an irrevocable, perpetual, royalty-free license to use, implement, and commercialize that Feedback without any obligation to you.
7.6 DMCA
The Company respects the intellectual property rights of others. If you believe content on the Service infringes your copyright, please send a notice in accordance with the Digital Millennium Copyright Act (17 U.S.C. § 512) to support@vibecheck.mobile with the subject line "DMCA Notice" and include: (a) identification of the copyrighted work; (b) identification of the infringing material and its location on the Service; (c) your contact information; (d) a statement of good-faith belief that the use is not authorized; (e) a statement, under penalty of perjury, that the information is accurate and that you are authorized to act on behalf of the copyright owner; and (f) your physical or electronic signature.
7.7 Reservation of rights
All rights not expressly granted to you in these Terms are reserved by Uncanny Vibrations, LLC and its licensors. Nothing in these Terms shall be construed as granting any license or right by implication, estoppel, or otherwise.
8. Third-party services
The Service is built on third-party providers including Stripe (payments), Supabase (database and authentication), Vercel (hosting), Upstash (rate limiting), and Resend (transactional email). Your use of those services is governed by their respective terms and privacy policies. We are not responsible for the practices or content of third-party services.
The Service may contain links to third-party websites. These links are provided for convenience only. We do not endorse, control, or assume responsibility for any third-party website or its content.
9. Disclaimers
THE SERVICE IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR UNINTERRUPTED OR ERROR-FREE OPERATION. WE DO NOT WARRANT THAT THE SERVICE WILL MEET YOUR REQUIREMENTS OR THAT DEFECTS WILL BE CORRECTED.
Some jurisdictions do not allow the exclusion of implied warranties, so some of the above exclusions may not apply to you.
10. Limitation of liability
TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, THE COMPANY AND ITS OFFICERS, MEMBERS, EMPLOYEES, AGENTS, AND LICENSORS SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES, INCLUDING LOSS OF PROFITS, DATA, OR GOODWILL, ARISING OUT OF OR IN CONNECTION WITH YOUR USE OF OR INABILITY TO USE THE SERVICE, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
IN NO EVENT SHALL OUR TOTAL LIABILITY TO YOU FOR ALL CLAIMS ARISING OUT OF OR RELATED TO THESE TERMS OR THE SERVICE EXCEED THE GREATER OF (A) THE AMOUNT YOU PAID TO US IN THE 12 MONTHS PRECEDING THE CLAIM, OR (B) $50 USD.
Some jurisdictions do not allow the limitation of liability for incidental or consequential damages, so the above limitation may not apply to you.
11. Indemnification
You agree to indemnify, defend, and hold harmless the Company and its officers, members, employees, agents, and licensors from and against any claims, liabilities, damages, losses, costs, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Service; (b) your User Content; (c) your violation of these Terms; or (d) your violation of any third party's rights.
12. Termination and service changes
12.1 By you
You may close your account at any time by contacting us at support@vibecheck.mobile. Purchased packs and passes are tied to your account: closing your account ends your access to them, and closing your account does not entitle you to a refund.
12.2 By us
We may suspend or terminate your account or access to the Service immediately, without notice or liability, if: (a) you materially breach these Terms; (b) we are required to do so by law; or (c) we reasonably believe termination is necessary to protect the Service, other users, or third parties. Termination for breach ends all licenses granted under these Terms, including permanent purchases under Section 4.2.
12.3 Effect of termination
Upon termination, your right to use the Service ceases immediately. Sections 5.2, 7, 9, 10, 11, and 13 survive termination. We will handle your personal data upon termination as described in our Privacy Policy.
12.4 Service changes and discontinuation
We intend to run VIBE CHECK™ for a long time, but we will not pretend the servers are guaranteed to run forever. We may modify the Service, retire packs from sale (owners keep access — Section 4.2), and add or revise features and content over time.
If we discontinue the Service entirely, we will give at least 30 days' advance notice by email to registered hosts and by notice on the site. Permanent purchases (Section 4.2) and Lifetime access (Section 4.7) last until the Service ends; the Season Pass and Function Pass, if active, run until the Service ends or their own terms expire, whichever comes first. Except as required by applicable law, discontinuation does not entitle you to a refund.
13. Governing law and disputes
These Terms are governed by the laws of the State of Tennessee, United States, without regard to conflict-of-law principles. Any dispute arising out of or relating to these Terms or the Service shall be resolved exclusively in the state or federal courts located in Davidson County, Tennessee, and you consent to personal jurisdiction in those courts.
Informal resolution. Before filing any claim, you agree to contact us at support@vibecheck.mobile and attempt to resolve the dispute informally for at least 30 days.
Class action waiver. To the extent permitted by applicable law, you agree to resolve disputes with us individually and waive any right to participate in a class action lawsuit or class-wide arbitration.
14. General
14.1 Entire agreement
These Terms, together with our Privacy Policy, constitute the entire agreement between you and the Company regarding the Service and supersede all prior agreements and understandings, including any earlier version of these Terms describing subscription plans no longer offered.
14.2 Severability
If any provision of these Terms is found to be unenforceable, that provision will be modified to the minimum extent necessary to make it enforceable, and the remaining provisions will continue in full force and effect.
14.3 Waiver
Our failure to enforce any provision of these Terms is not a waiver of our right to do so in the future.
14.4 Assignment
You may not assign or transfer these Terms or your account without our prior written consent. We may assign our rights and obligations under these Terms without restriction.
14.5 Force majeure
We are not liable for any failure or delay in performance caused by circumstances beyond our reasonable control, including natural disasters, war, government actions, or internet outages.
15. Contact us
If you have questions about these Terms, please contact us:
© 2026-2027 Uncanny Vibrations, LLC. All rights reserved. VIBE CHECK™ and the VIBE CHECK logo are trademarks of Uncanny Vibrations, LLC.